Vanirs

The five races of Elvenkind
When the cataclysm shook the land and sank the elves homeland under the polar icecaps, they survivors divided and over the years evolved into different subraces. All five races share some common traits. The elves however are a dying race... Each generation born dies earlier than the previous. Roughtly a decade younger. They also suffer degeneration as they age.

True Elves (True Vanirs / I'Vanir)
First of the vanirs, the I'Vanirs are colosal beings of health and arrogance. They are the least numerous of all elves as they are those left from the cataclysm that destroyed their homeland, sinking it udner the artic ice.

I'vanirs get +1 CON -1CHA. Due to their absurd physical resistance from surviving in such harsh conditions but they lose charisma due to their arrogance and overall social xenophobia.

I'vanirs are immune to regular cold. They take only half damage from magical cold. (Round up.)

All alignement are accepted altough they tend toward Evil or Neutral(g/e scale) They have no prefferance for Lawful or chaotic alignment

I'vanirs may be the following classes;

Fighter - Paladin

Priest - Druid

Rogue - Bard

Wizard - Transmuter' '- Abjuror - Diviner - Evoker

Degeneration: I'vanir are the only race of elves free from degeneration. Their imortality is also intact. However I'vanirs have very little children. It is miraculous if two of them are born in a single year worldwide.

=== Mad Elves (Orelirs)=== The Orelirs (Blessed kind) are the vanirs that settled onto the mystical island of Ushas. There, their bodies and mind were exposed to the volatile magic that the land course with. All mad elves have some form of insanity from obsesions to manic depression to schitzophrenia.

Orelirs get +1 INT -1WIS. Due to their magically enhanced intellect. However, their madness makes them unstable and prone to irrational descisions.

The mad elves are blessed with insight. They often get feelings from place they visit and by looking in a person's eyes they can discover their deepest secrets.

Orelirs cannot be lawful as it clashes against their very nature. They tend toward chaos more often than not. They are also often neutral as oposed to good or evil.

I'vanirs may be the following classes;

Fighter - Ranger

Demon Priest -

Rogue - Bard

Wizard - Transmuter' '- Conjuror - Enchanter - Evoker - Wildmage

Degeneration: Orelirs are irefutably insane. As they advance age categories, they gain a new derangement and do not gain wisdom but additional intelligeance instead.

=== High Elves (Dorethir)===

=== Wood Elves (Kuftnir)===

=== Underground Elves (Sorenirs)===